Tips and Tricks

Installing Unreal Engine 4/5 + Visual Studio: A complete step-by-step guide with pictures

Unreal Engine 5 has been out for a while now and along with it came exciting improvements and new features for users to enjoy. If you’re an aspiring game developer who is looking to dive into the world of Unreal Engine development without any background, chances are you’re wondering—”where do I even start?” Read on further to see how to download, set up, and install both Visual Studio…
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Tips and Tricks

Why Is QA Testing Essential?

Quality assurance (QA) testing is a crucial step in the game development process that ensures the delivery of a high-quality and bug-free game. QA testing helps to identify and resolve issues before the game is released to the public. It is a simple practice that saves time…
Tips and Tricks

What Is Visual Studio For Unreal Engine, And Why Does It Matter?

In this article, we will look at what Unreal Engine is, how to set up Visual Studio for Unreal Engine, and how to get started with Visual Studio Unreal Engine. You will also learn the main benefits of using Visual Studio to develop Unreal projects. What are the benefits of using Visual Studio for software development? Visual Studio is an integrated software development environment that allows you…
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Tips and Tricks

GDC You Next Year!

For those of you that have been longtime GDC attendees, speakers, or lowly exhibitors, this year may have taken you back to years past. Smaller crowd (the line would tell you otherwise), More intimate sessions, and cool swag! If you didn’t make it out, be sure to check…
Tips and Tricks

Recap: Improving your game development experience (with VAX lead dev)

Whole Tomato recently held a webinar for Visual Assist, and it’s about game development! If you’re thinking of doing this as a hobby or as a potential career path, this may serve as a great introduction. In the presentation, VAX lead developer, Chris Gardner, takes you through the steps of coding a modified powerup into a shooter game using Visual Studio and the Unreal…
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