Tips and TricksWebinar Recap

Summer CodeFest: Magnificent or Malevolent: Maps! Measured, Monitored, & Magnified! [Mrecap]

Webinar overview:  Std::maps is a staple in the C++ world for sure. It’s reliable and useful, but in this presentation, David Millington goes a level deeper and examines how other features offered beyond the standard library can be used to maximize the usefulness of the data structure.  Quick Refresher on Maps Maps are essentially a way to store key-value pairs in an ordered structure. This…
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Tips and TricksWebinar Recap

Summer CodeFest: Next-Level Concurrency: Enhancing Scalability with C++20 [Recap]

This session has concluded watch the replay or download the slides below. The first Summer CodeFest presentation has concluded! Whole Tomato’s very own lead developer Chris Gardner lead the first session on enhancing your program’s scalability with concurrency techniques in C++! We’ve prepared a short introductory article about concurrency and a short history on C++ support for threads…
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Tips and Tricks

AI for Development: What Do We Expect?

Everyone’s talking about AI. What do we here at Visual Assist expect? It’s clear it’s incredibly relevant – debate on that ship has sailed – but it’s hyped. We take a brief non-hyped look at where we think things will go. An AI-generated image built at…
Tips and TricksWebinar Recap

Eliminating Code Smells with Visual Assist Code Inspection [Webinar Recap]

Learn how to enforce coding standards, avoid common coding errors, and improve your code’s overall readability and maintainability with Visual Assist’s code inspections. Whether you are a seasoned developer or just starting, this webinar will provide you with the knowledge and skills you need to improve your code quality. Join us to discover the benefits of Visual Assist’s code…
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Tips and Tricks

C++ Refactoring Tips And Tricks

In the world of software development, features are constantly updated and new functionality is continuously added. Gradually, keeping up with the latest and best coding standards becomes complex. This slows can slow down operations and affect how code is maintained and…
Tips and TricksWebinar Recap

Setting up cloud-hosted Perforce source control for Unreal Engine [Webinar Recap]

It’s no secret that game development projects have a tendency to get messy even working alone. So imagine trying to manage game assets among a team of developers! Luckily, there are certain techniques and technology that developers can utilize to make it a bit easier. Learn more about how cloud-hosted Perforce is something you should be capitalizing on for collaborative Unreal game development…
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